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UT2003

Unreal Tournament 2003, sequel to UT.

The Official [Unreal Tournament 2003] web site.

UT2003 is created by: Epic Games and [Digital Extremes]. Produced by: [Atari] formerly known as Infogrames.

For information on...

Wiki Information

New material should be linked from the heading pages on Home Page

Information on creating UT2003 content on this wiki can be found at:

UT2003 Wiki Content

Patches

Latest patch:

Release
Version 2225
[Official Epic patch mirrors]
[Official Bright Skins mirrors]
[BeyondUnreal patch mirrors]
[BeyondUnreal Bright Skins mirrors]
UT2003 Software Renderer for 2225 (see the [Unreal Tech Page])
[UTV 2003 public beta 0.99]
Beta
No beta patch available at this time.

Patch history:

  • UT2003 build 2199
  • UT2003 build 2186
  • UT2003 build 2166
  • UT2003 build 2136
  • UnrealEd patch for Win98

See [BU's essential files page]

How to tell which version you're patched to:

while running UT2003
upper right corner of the News Tab in the Server Browser
after running UT2003
[FirstRun] section of UT2003.ini or top of UT2003.log

Patches/Updates

(this list needs combining)

If UnrealEd or supplemental programs crash or are acting funny, you may need an update. Check the [Unreal Technology] page for the latest updates:

Date Description Notes
200?-??-?? UPaint 1.03 patch
2002-10-30 Maya PLE exporter patch
2002-10-11 UDE update
2002-10-09 UPaint 1.02 patch
2002-10-07 Character model source art
2002-10-03 UnrealEd Windows 98/ME patch Outdated. Use the UT2k3 patch to 2136 or later instead.
2002-10-02 UDE and UDebugger updates
2002-09-30 UPaint 1.01 patch
2002-09-27 UnrealEd Update (fixes bot paths bug) Outdated. Use the UT2k3 patch to 2136 or later instead.

Bonus Packs

Date Description
2003-04-22 Bright Skins Mod
2003-03-11 Epic Bonus Pack
2003-01-31 Digital Extremes Bonus Pack

System Requirements

  • Operating System:

WIN 98/ME/2000/XP/Linux

  • CPU:

Pentium III or AMD Athlon 733MHz processor (Pentium® or AMD 1.0 GHz or greater RECOMMENDED)

  • Memory:

128 MB RAM (256 MB RAM or greater RECOMMENDED)

  • Hard Disk Space:

3 GB

  • CD ROM or CD/DVD ROM:

8X

  • Audio System:

Windows® compatible sound card (Sound Blaster® Audigy™ series sound card RECOMMENDED) (NVIDIA® nForce™ or other motherboards/soundcards containing the Dolby® Digital Interactive Content Encoder required for Dolby Digital audio. Also RECOMMENDED)

  • Video System:

3D Accelerator card with 16 MB VRAM (32-128 MB VRAM RECOMMENDED) 16 MB TNT2-class DirectX® version 6 compliant video card. (NVIDIA GeForce 2/ATI Radeon RECOMMENDED) DirectX® version 8.1 (Included on game disc) (OpenGL® for Linux)

  • Multiplayer:

Internet (TCP/IP) and LAN (TCP/IP) play supported. *Internet play requires a 33.6 Kbps or faster modem

Web Links

See External Links for more.

Converting UT maps

  1. Load the UT map in UEd 2
  2. Do Brush Context Menu → Select → select all brushes
  3. Do Transform permanently on the whole selection (because rotation & scaling data is not understood by UEd 3)
  4. Do Edit → Copy
  5. in UEd 3, do Edit → Paste (you can run both UEds at the same time with 256MB of RAM. You can also paste to a text editor for later reuse)
  6. rebuild. All surfaces will show the default texture.

Other actors may convert across also, it's worth experimenting one by one to see. Post details here :)

Mosquito:The old texture packages are compbatible with the new ones, do a Texture Cull, then copy all the used textures to your /ut2003/texture folder, then when you rebuild, all the textures SHOULD be there, but I havn't tested it buy converting a map.

Ben 2500:The old sound files are combatible with the new ones to. You can

run both editors with 128MB Ram to.

Dark Pulse: It worked like that when I converted a fEw Unreal Maps to UT Play. Helps that UT had a lot of the same textures, though.


Nytro: I seriously doubt that Atari was formerly known as Infogrames. (Atari 2600's, for example, give me that feeling.)

Angelus: Infogrames bought the Atari name. The company that now goes by Atari is the company that formerly went by Infogrames.

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