UnrealEd Bug List
A page to list bugs in UnrealEd. Please add to this page, comment on bugs, etc. Unreal Mapping FAQ has some more solutions to a few common problems. See also Crashing UnrealEd for a list of things to avoid.
Terrain
Highlander: It seems if you try and smooth terrain beyond the boundarys of the terrain itself it tends to crash the editor. (This is with a 512x512 Terrain map in a very large cube.)
Possible workaround: Scale your terrain up a little so it overlaps past the map edge.
Legal: Painting the terrain in UED will, sooner or later crash. After this you have to reboot... ![]()
UnrealEd and Nvidia Settings
UnrealEd can clash with certain Nvidia settings. If you are having problems with selecting, or with adding textures, go to this thread:
http://www.ina-community.com/forums/showthread.php?s=&threadid=306583&highlight=Unreal+Editor
Static Meshes Editor
Trying to 'Refresh Karma Primitives' when the mesh has no collision hull causes a crash.
Tools and Tool Configs
You can no longer type in things like =512-64 in the input fields for the brush tools (like cube, cylinder etc). Hard to know whether it's a bug or a feature that's been deliberately removed.
Fix: don't use the "=" any more. Note that UnrealEd also no longer displays the result of the calculation when you tab out of the field.
Console Commands
- dumpint
- This command crashes UnrealEd. Use the DumpIntCommandlet for UCC instead.
Other?
Old Unreal 2 buglist
UnrealEd 2 buglist below. Obsolete.
Vertices coming together
One thing to look out for while vertex editing is that you don't move and drop a vertex at the same position of another. It'll crash UED.
Filenames & paths
UnrealEd doesn't like file paths of over a certain length; nor does it like spaces in filenames.
For example, when you import a texture with a long pathname and/or filename, it will get cut off. This will result in UED being unable to import and use the texture.
The same goes for levels. Opening a level which is nested deep in the directory structure, will result in the pathname + filename getting cut off and UED won't load the level cos it cannot find it. (see Texture Import and Export for more)
(De)intersecting sheets
When intersecting or deintersecting a sheet, the sheet brush's form will break up, creating a distorted brush which will not work when added. So don't do this. It is perfectly safe to have the whole sheet function as a zone portal/decoration even if it doesn't exactly fit in its place.
