Mod Authoring/The Lazy Man's Guide
So you want to get into UnrealScript hacking now now now. This is what you should do:
- Export UnrealScript source files. Open UnrealEd, set the browser bar to Classes. Hit Export All. This dumps the UnrealScript source files to disk instantly creating your own SDK.
- Create a package directory and hack some code. Like this:
mkdir MyPackage cd MyPackage mkdir Classes cd Classes edit MyScriptFile.uc
- Add your package to the EditPackages list in UnrealTournament.ini.
- Build your files with ucc. First delete your
MyPackage.uif it exists. ucc make only rebuilds missing code packages. Then typeucc makefrom the System directory of your Unreal Tournament install.
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