| Home Page | Recent Changes | Preferences

MinigunAmmoPickup

From UT2003; Build 2225

class MinigunAmmoPickup extends UTAmmoPickup;  // This class inherits properties from UTAmmoPickup.

defaultproperties
{
    InventoryType=class'MinigunAmmo'                          // This links the class to the MinigunAmmo class.

    PickupMessage="You picked up 50 bullets."                 // ...You've actually played the game right? :D
    PickupSound=Sound'PickupSounds.MinigunAmmoPickup'         // The sound you hear when you pickup the ammo pack.
    PickupForce="MinigunAmmoPickup"  // jdf

    AmmoAmount=50                                             // How many bullets are in each ammo pickup pack.
    CollisionHeight=12.750000                                 // Sets a collision value.

    StaticMesh=StaticMesh'WeaponStaticMesh.MinigunAmmoPickup' // Which static mesh the game will use for the ammo pack.
    DrawType=DT_StaticMesh                                    // If you're using a static mesh, you have to tell the engine.
}

Related Topics

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In