| Home Page | Recent Changes | Preferences

Keyboard Shortcuts

Related pages:

Mouse Click Shortcuts

Shortcut Description
A + mouse click Add actor there.
L + mouse click Add light there.

Shortcut Keys

Shortcut Description
Delete Delete selected actors
1, 2, 3 Slow, medium, and fast movement speed.
F1 Help
F4 Actor properties
F5 Surface properties
F6 Level properties
F7 Compile changed scripts
F8 Rebuilder
B Toggle brush visibility in the current viewport
H Toggle actor visibility in the current viewport
P Toggle player controls or realtime update of the viewport
Shift-A Select all actors
Shift-B Select all surfaces belonging to the selected surfaces' brushes
Shift-C Select adjacent coplanar polygons
Shift-D Duplicate selected actors
Shift-F Select adjacent floors
Shift-G Select surfaces belonging to the selected surfaces' groups
Shift-I Select surfaces with items matching the selected surfaces' items
Shift-J Select all adjacent surfaces (flood-fill)
Shift-L Look ahead in the current viewport (no pitch or roll)
Shift-M Memorize selected surfaces
Shift-N Select none
Shift-O Select surfaces from intersection of selected surfaces and memory
Shift-P Select all surfaces
Shift-Q Reverse the set of selected surfaces
Shift-R Recall memorized surface selection
Shift-T Select all surfaces which use the current texture
Shift-U Select union of selected surfaces and memorized surfaces
Shift-W Select adjacent wall surfaces (flood-fill)
Shift-X Select exclusive or of selected surfaces and memorized surfaces
Shift-Y Select adjacent slanted surfaces
Shift-Z Select none
Ctrl-A Add brush to world
Ctrl-B Load brush
Ctrl-C Copy
Ctrl-D Deintersect brush with world
Ctrl-E Save as
Ctrl-L Save level
Ctrl-O Load level
Ctrl-P Play level
Ctrl-N Intersect brush with world
Ctrl-R Redo
Ctrl-S Subtract brush from world
Ctrl-V Paste
Ctrl-W Duplicate
Ctrl-X Cut
Ctrl-Z Undo

Mychaeel: This list is highly redundant with Selecting Surfaces. Before I bother to reorganize it to make it clearer, any objections to simply deleting the duplicate stuff?

Tarquin: I can see reasons in favour or both options... :)

Mychaeel: I think adding a link from Selecting Surfaces to here is the best option – the list can still be printed or viewed as a whole and no information coherence is lost. The problem with content duplication (which is a Bad Thing, according to your own words) is that duplicated content tends to become inconsistent.

Tarquin: urg... no, that wasn't me, that was my evil twin!!! Yeah, I'd say keep this complete list for reference, and Selecting Surfaces as a reference for surface manipulation, and extra detail should go there.

Related Topics


Category Mapping

The Unreal Engine Documentation Site

Wiki Community

Topic Categories

Image Uploads

Random Page

Recent Changes

Offline Wiki

Unreal Engine

Console Commands

Terminology

Mapping Topics

Mapping Lessons

UnrealEd Interface

Questions&Answers

Scripting Topics

Scripting Lessons

Making Mods

Class Tree

Questions&Answers

Modeling Topics

Questions&Answers

Log In